![]() As soon as the upper lights show up, fry them as well, and then fry the panel next to Space Weaver's Room. When Hexipal finishes fixing the first wall panel, fry the second wall panel as well as the door controls. In the Hall of Missions, fry the light source and then fry the wall panel AND the two ceiling lights.As Hexipal walks across, fry the two panels at the end. When Hexipal reaches it, fry the light source. At the Starboard Passageway, fry the first wall panel.Try to do this perfectly, or else you will spend a lot of time here. Make your way through the rooms, unlocking all the doors until you get to the Hexipal with the flashlight.Set Kitchen monitor to TACO PILL TUESDAY!.Grab Fork and then put on control helmet. Look at picture and make note of wiring icons. Return to Marek, perform the second rescue mission.You don't lose too much time if you miss a couple grabs, so don't sweat it. If you're really bad at these, consider saving just before each rescue mission. ![]() Return to Marek and perform the first rescue mission.Don't do this if you need to jump down and stitch in your own coordinates. If you talk to the Space Weaver after it starts warming up, it'll skip right ahead to the destination, which saves a lot of time.Enter vent, give Star Chart to Space Weaver.Get up, collect Compressed Air, unwrap Present and unscrew vent."Better suit up and investigate that foreign body."."We have to defend the Friendship Circle!".Perform Friendship Circle, Foreign Body, and (sabotaged) Runaway Train missions (in that order).Thankfully, you'll lose no more than five minutes combined. Act 1 Prologue, Act 1 Epilogue, and Shay's Snake Attack are all unskippable, even though the clock will continue to count against you. Having this guide up on another display, smartphone, or having a printed copy is a good idea as well. Some users have reported that the game continues to record time even when paused, so backing out to the title screen may be necessary. If you need to take a breather or check this guide, make sure you save and quit to menu before doing so. Loading doesn't detract from your time.And who knows, you may hit it on the first try! It may seem like extra time spent, but it's worth it in the end. This will help you commit to memory the order in which to do these tasks, making your actual speedrun much easier to remember and work through. I would argue that this is also mandatory for beating the game in under an hour. You'll be loading old saves often after gathering information. At the minimum, you should save at the beginning of each side of the story. This is mandatory for beating the game in under an hour. Clicking the spot this time will instantly teleport you to the next room. After you click to move your character towards it, the arrow will be replaced by a double arrow. When your mouse is over a door or exit to another area, your cursor will show an arrow. ![]() "Exhaust dialogue options" means to just click whatever comes up in the dialogue box, either until a certain line pops up or the character has nothing else to say. You can quickly exit a conversation by clicking outside of the dialogue box, when your cursor shows as an X. ![]() I've included the lines you'll need to say to characters in conversation to save time. Say only what you need to, and then leave. Really phone it in when it comes to dialogue trees.There are a few points where you won't want to keep the spacebar held down I will indicate these spots as they come up. Keep the spacebar held down at all times in order to skip dialogue and cutscenes.
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